DescriptionBuild a graphical application using Avalonia and by applying OOP Concepts.
TypeHand-in assignment with oral explanation.
DurationAt most 2 working days.
Progress points2.0
Credits5
Test matrix
Learning goal
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Know Comprehend Apply Analyze Evaluate Create Σ
Create and use simple classes with a constructor, methods and instance variables.
3
14 14.3
Create inheritance hierarchies to model real-world objects.
3
14 14.3
Use static methods and class variables.
3
7 7.1
Utilize third-party libraries.
6
7 7.1
Using abstract classes and methods.
3
7 7.1
Decompose a larger program into logical parts.
2
14 14.3
Use refactoring to improve code quality.
3
14 14.3
Implement design based on class diagrams.
2
14 14.3
Understand and implement event-based programming.
3
7 7.1
Status
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