| Description | Building a graphical game with rockets and asteroids using Avalonia |
| Type | Hand-in assignment with oral explanation. |
| Duration | About 3 working days. |
| Progress points | 4.5 |
| Learning goals |
- Create and use simple classes with a constructor, methods and instance variables. 14%
- Create inheritance hierarchies to model real-world objects. 14%
- Use static methods and class variables. 7%
- Utilize third-party libraries. 7%
- Using abstract classes and methods. 7%
- Decompose a larger program into logical parts. 14%
- Use refactoring to improve code quality. 14%
- Implement design based on class diagrams. 14%
- Understand and implement event-based programming. 7%
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| Status |
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Blocking
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